![]() and then the time crafting per 25g spent). That's also assuming they have enough materials for crafting that many potions (figure that's what the gold expenditure is, so they spend the actual gold in town to buy the herbs/bottles/etc. The fighter/barbarian/rogue isn't going to just sit around while the wizard fuddy duddys around with his stash. So, you figure, between the 8 hour long rest, and 8 hours crafting, that's only 8 hours a day for adventuring (including travelling to/from a location). Also, the fact that they are adventurers, not shopkeepers, they won't exactly have 8 hours a day every day to be doing nothing but crafting potions (this isn't considered light activity, so they can't do it while resting). Sure, it might seem like they are just throwing out potions left and right at first, but considering it takes 200 days for a Rare item and 2000 days for a Very Rare, they won't be really doing much at later levels. Now, depending on how nice or dickish of a DM you have/are, you could say that they can create more than one potion using this method (maybe a number equal to their spell casting modifier). You then spend a spell slot for any required spells, 8 hours crafting, and 25g per day until the cost of the magic item is spent (so 4 days for a common item and 16 days for an uncommon item). The DMG has a chart for magical items, but for example a common item costs 100g to craft, while an uncommon item costs 500g to craft. You must be able to cast any spells associated with that magic item (a potion of heroism requires the heroism spell, a wand of magic missiles requires the magic missile spell, etc.). You still need to actually craft the magical item, which is described on pages 128 and 129 of the DMG:īasically, you need to be a spellcaster of a minimum level based on the item's rarity. Proficiency in an herbalism kit is required for making potions, it isn't the only thing used for making them though. These include Potion of Luck.Monstrous Compendium Vol 3: Minecraft Creatures Potions with no RecipeĬertain potions do not have a recipe and can only be found as treasure. Potion of Strength or Potion of Regenerationįirst make Splash potions using the recipes above, then add Dragon’s Breath to create a Lingering Potion that can be used to make Tipped Arrows. Potion of Weakness Additional ways to make the thing. Potion of Swiftness or Potion of Fire Resistance Potion of Slowness Restores health over time. ![]() Potion of Poison Causes damage over time, but won’t kill. The splash versions of these might be useful in the multiplayer game. Splash Potion of Weakness Useful against cave spiders also can be used to heal Zombie villagers. Splash Potion of Harming Heals Skeletons, Zombies, Zombie Pigmen and Withers, but harms other mobs. Splash Potion of Healing Harms Skeletons, Zombies, Zombie Pigmen and Withers. Potion of Leaping Lets you jump higher, and reduces fall damage. Potion of Invisibility Makes you invisible, but you have to take off your armour. Potion of Night Vision You can see in the dark. Potion of Water Breathing You can breathe under water for 3 minutes (8 minutes with Redstone dust). ![]() Potion of Swiftness Increases your speed. Potion of Strength Increases the damage you do in melee combat. Potion of Fire Resistance Gives immunity to fire and lava. ![]() Potion of Regeneration Restores health over time. Recipesįirst place Water Bottles in the Brewing Stand. This optional ingredient increases the duration of your potion’s effects. This optional ingredient increases the strength of your potion’s effects. Two special ingredients are useful in many kinds of potion: Glowstone Dust See the full list of potion ingredients here. ![]()
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